Body Project Department AISCBECHEMCIVLCLECSEDSTOE2IECEECONENVRFINAHUMAIEDAIELMISDISOMLIFSMAEMATHMGMTOCESOthersPHYSPPOLSOSC Type of innovation AR/VRArtificial IntelligenceAssessment and FeedbackCase-based LearningCommunity of PracticeCourse DesignEducation TechnologyeLearningExperiential LearningFlipped ClassroomGamification/Game-based LearningInquiry-based LearningStudents as PartnersVirtual Teaching Assistant Project year 2025/262024/252023/242022/232021/222020/212019/202018/192017/182016/172015/162014/15 Triennium 2025-20272022-20252019-20222016-20192012-2016 Apply Project Name Department Project leader Type of innovation Project year Engaging undergraduate students in a high-school outreach initiative in life science LIFS Prof H Y MAK Experiential Learning 2015/16 Enhancing students' self-efficacy through inquiry-based assessment techniques LIFS Prof Karen CHAN Inquiry-based Learning 2014/15 Enhancing Students’ VR Job Interview Practice Experience through Oculus Software for Business Students and Beyond CLE Ms Kasina WONG AR/VR 2022/23 Enhancing the Experiential Aspects of COMP4441 Computer Music CSE Prof Andrew HORNER Experiential Learning 2014/15 Environmental Economics and Policy Clinic ENVR Dr K L SHUM Case-based Learning 2015/16 Expansion of Experiential Learning through SIGHT Platform CBE Prof Ying CHAU Experiential Learning 2015/16 Experiential Digital Learning in the Extended Curriculum CLE Mr Levi LAM, Mr Mark MELICAN Experiential Learning 2022/23 Experiential Learning in Aerospace Engineering: Development of an Interactive Online Gaming Platform to Improve Student Understanding of Aircraft Performance and Design MAE Prof Larry LI Experiential Learning 2015/16 Extension of Safety Education to Industrial Chemical Plant Safety by Anlysis of Process and Instrument Diagrams (P and ID) integrated with a HAZOP (Hazard and Operability) Methodology and Industrial Case Studies CBE Prof J P BARFORD eLearning 2014/15 Flipping the Classroom with iPad CSE Dr Kenneth W T LEUNG Flipped Classroom 2014/15 Fostering a mindset of diversity that promotes inclusiveness, collegiality, and respect - Enhancing students’ intercultural learning experiences and competence CLE Ms Melissa MEGAN Community of Practice 2022/23 Fostering a mindset of OpenVerse: An Open-Source Metaverse Platform for Metaverse Education ISD Prof Tristan BRAUD AR/VR, Education Technology 2023/24 From Ideas to Action: Planning for sustainable CSR MGMT Dr Mary HO Experiential Learning 2014/15 From Theory to Practice : A Mini Hackson Model for Bioindustry Learning LIFS Prof Sunny TAM, Dr Philip LAM Education Technology 2025/26 Game-Based Learning for COMP2711 CSE Dr Kenneth W T LEUNG Gamification/Game-based Learning 2023/24 Gamification, Virtual Reality Pedagogy for the Provision of Active-Learning in Genetics, Forensics, & Biochemistry Laboratories LIFS Prof Robert KO, Dr Aftab AMIN AR/VR 2024/25 Gamifying the Electives for E-Core course 3 and 4 CLE Ms Suzan STAMPER, Ms Tess HOGUE Gamification/Game-based Learning 2020/21 GenAI-Empowered Game-Based Learning and Gamification in Data Science Education for Engineering Students CBE Prof Hanyu GAO Artificial Intelligence, Gamification/Game-based Learning 2024/25 Immersive and interactive 3D virtual site visits for civil engineering courses CIVL Prof Thomas HU AR/VR 2020/21 Implementing Virtual Reality Application as a Job Interview Practice Tool for Business Students and Beyond CLE Ms Kasina WONG AR/VR 2020/21 Pagination « First page ‹ Previous page 1 2 3 4 5 › Next page » Last page